Kabaddi is a contact sport originating from India that plays a key role in Shakunetsu Kabaddi's story-line.


It is played by 2 teams of 7 players each. To succeed, a single raider (player on offense) has to run into the opposing team's half of a court. They then tag out as many of their defenders as possible, and return to their side of the court, all without being tackled by the defenders, and in a single breath. The raider of one team gets points by tagging, while the other team gets points by stopping the raider. Players are taken out of the game if they are tagged or tackled, but are brought back in for each point scored by their team from a tag or tackle.


In Kabaddi, entering the opponent's court and attacking is called a raid, and the attacker is called a raider. A raider goes to touch the defensive players on the opponent's court by himself, like the role of 'it' in tag. He will score as many defensive players as he touches, but not until he returns to his side after the touch.

Also, the raider must continue to mutter "kabaddi" during the raid. Raiders who are caught in defence and unable to return to their side must go off the court and cannot return to the court until their allies score.


If a raider is in contact with an enemy and is given a point. Contact becomes a struggle if you touch even a single piece of clothes or hair of a defender. Raiders can only score points by returning to their side of the court from this struggle state.

Even if a raider is touched by the defensive side, it is counted as a contact, so there is also an attack method where a raider is intentionally caught to earn points.


When a raider is in the opponents court, they must keep chanting "kabaddi" repeatedly without breathing. Raiders can only attack whilst they are chanting.

Chanting is sometimes used for bargaining during a match, such as a raider feinting in a chant manner or a defensive player predicting the timing of a raid using a chant as a clue.


In Kabaddi, defensive players are called 'Anti'. The main purpose of anti is not to give up points by avoiding being touched by the attacking team, and it is necessary to dodge the Raider's touch just like you would in tag.

Anti who is contacted and scored must go off the court and cannot return to the court until an ally has scored. However, you can also catch the Raider in your own team when defending, and if you succeed, your team will score points. Therefore, the Anti needs not only to escape but also to go toward the opponent.

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